![]() ![]() If you are a longtime Illustrator user, the implementation of bezier curves in Blender may drive you batty. Getting human body models from MakeHuman don't work well for several reasons. ![]() That makes getting models made in other applications a problem, because a number of those use triangles. It really needs some rudimentary human models & clothing such as Poser or some of the other modelers use & would be useful to people immediately, then.īlender models are oriented toward quad meshes. ![]() In fact, it resembles a decade old 3d CAD program in its complex & slightly convoluted panels.ģd modelers all use their own keyboard shortcuts to whirl & twirl & zoom vs pan & rotate. The 2.5x version is moving to a different paradigm from the 2.49 stable version, but doesn't feel Mac-like in the least. Violates everything you'd be used to doing, which makes for a long learning curve if you've used any other 3d application!ĭon't expect to be proficient in a week or month. Stable versions didn't play well with up-to-date Illustrator files. They have not finished the import-export options in the 2.56a beta version, so it could be a problem moving to & from solid modelers. It offers a lot of options related with 3D modeling, animation, rendering, post-production, interactive creation and playback. For free, this is very good as a surface modeler & it has it own animation built in. Blender is a powerful 3D image and animation edition program which must be highlighted because, in addition to a powerful engine and a good interface, it is totally free. ![]()
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